Deep South

Enest: One of the places where humans and demi-human can cohabitate positively; a progressive cosmopolitan city-state. Well defended with aggressive public relations and a reliable local militia.

Llethy:  Large city with a populace mostly humans and elven (largely sea elves from Machy Vale) and a considerable number of halflings. Their militias and any military are provided by the halflings at Caer Bricre.

Ergath Forest: Human frontier living, if not battling with the necromancer they are fighting off increasing attacks from The Icy Waste.

The Tower of Ariusic the Ghastly: Considered one of the most vile and wretched necromancers of the modern age. Though they relentlessly fight the trespassers from The Icy Waste, they terrify locals.

Keybluff: Human and elven settlement; the stout stone walls help repel invaders from The Icy Waste as well as attacks by undead forces.

Goldenwoods: an idyllic, bucolic and picturesquely mystical country.

Breypool: protected by Druid’s Grove this port city is prosperous and secure.

Lonevrith: This city serves as the first line of defense against The Icy Waste. Its towering walls are built from thick, ice-encrusted stone, and its streets are lined with sturdy buildings designed to withstand the harshest blizzards. Despite the harsh conditions, the city thrives, a beacon of hope and strength in a desolate, frozen world.

Peegrove: inhabited by elusive spirits and wise, ancient creatures who have guarded this sacred space for centuries. A metropolis that straddles the multiverse…

Druid’s Grove: domain of the Druid Hierophants domain of the Druid Hierophants

The Citadel of Balbael the Cruel: a grim reminder of the darkness that can consume powerful beings. Within its shadowy halls there must be a glimmer of redemption. Known for his ruthless rule and dark magic, he also harbored a deep sense of justice and desire to protect his peoples.